Henri Verbeet : wined3d: Take the location into account in context_apply_fbo_state_blit().
Module: wine Branch: master Commit: 1fa19d8e4203f920eb29b8a4fb79d32917ce221a URL: http://source.winehq.org/git/wine.git/?a=commit;h=1fa19d8e4203f920eb29b8a4fb... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Nov 11 12:39:17 2010 +0100 wined3d: Take the location into account in context_apply_fbo_state_blit(). --- dlls/wined3d/context.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index b615a76..32df69b 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -504,7 +504,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) { - if (surface_is_offscreen(render_target)) + if (location != SFLAG_INDRAWABLE || surface_is_offscreen(render_target)) { UINT clear_size = (context->gl_info->limits.buffers - 1) * sizeof(*context->blit_targets); context->blit_targets[0] = render_target;
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Alexandre Julliard