Zebediah Figura : wined3d: Introduce wined3d_device_context_set_rasterizer_state().
Module: wine Branch: master Commit: 7494294d6f8b83d4127fefb9f6aff6bc184d43ca URL: https://source.winehq.org/git/wine.git/?a=commit;h=7494294d6f8b83d4127fefb9f... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Mar 10 19:25:19 2021 -0600 wined3d: Introduce wined3d_device_context_set_rasterizer_state(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 34 +++++++++++++++++++++------------- dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 24 insertions(+), 13 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e0b26270ada..ad24805b5ef 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1780,21 +1780,9 @@ struct wined3d_depth_stencil_state * CDECL wined3d_device_get_depth_stencil_stat void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device, struct wined3d_rasterizer_state *rasterizer_state) { - struct wined3d_state *state = device->cs->c.state; - struct wined3d_rasterizer_state *prev; - TRACE("device %p, rasterizer_state %p.\n", device, rasterizer_state); - prev = state->rasterizer_state; - if (prev == rasterizer_state) - return; - - if (rasterizer_state) - wined3d_rasterizer_state_incref(rasterizer_state); - state->rasterizer_state = rasterizer_state; - wined3d_device_context_emit_set_rasterizer_state(&device->cs->c, rasterizer_state); - if (prev) - wined3d_rasterizer_state_decref(prev); + wined3d_device_context_set_rasterizer_state(&device->cs->c, rasterizer_state); } struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(struct wined3d_device *device) @@ -2150,6 +2138,26 @@ void CDECL wined3d_device_context_set_depth_stencil_state(struct wined3d_device_ wined3d_depth_stencil_state_decref(prev); } +void CDECL wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context, + struct wined3d_rasterizer_state *rasterizer_state) +{ + struct wined3d_state *state = context->state; + struct wined3d_rasterizer_state *prev; + + TRACE("context %p, rasterizer_state %p.\n", context, rasterizer_state); + + prev = state->rasterizer_state; + if (prev == rasterizer_state) + return; + + if (rasterizer_state) + wined3d_rasterizer_state_incref(rasterizer_state); + state->rasterizer_state = rasterizer_state; + wined3d_device_context_emit_set_rasterizer_state(context, rasterizer_state); + if (prev) + wined3d_rasterizer_state_decref(prev); +} + void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { TRACE("device %p, shader %p.\n", device, shader); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 04bb975da73..afa945eeb92 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -170,6 +170,7 @@ @ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long) @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr) @ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long) +@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr) @ cdecl wined3d_device_context_set_shader(ptr long ptr) @ cdecl wined3d_output_find_closest_matching_mode(ptr ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index c52f328c277..87ffe04f40f 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2555,6 +2555,8 @@ void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_co enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer); void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context, struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref); +void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context, + struct wined3d_rasterizer_state *rasterizer_state); void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type, struct wined3d_shader *shader);
participants (1)
-
Alexandre Julliard