Józef Kucia : wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.
Module: wine Branch: master Commit: 604ec98d17800b14129b08da6ef568a2e71a4614 URL: http://source.winehq.org/git/wine.git/?a=commit;h=604ec98d17800b14129b08da6e... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Nov 25 12:17:54 2016 +0100 wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/wined3d_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index ace0a55..cad5bb8 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -833,7 +833,7 @@ struct wined3d_shader_reg_maps WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */ UINT cb_sizes[WINED3D_MAX_CBS]; - struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; + struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS]; struct wined3d_shader_sampler_map sampler_map; DWORD sampler_comparison_mode; BYTE bumpmat; /* MAX_TEXTURES, 8 */
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Alexandre Julliard