Andrey Gusev : wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
Module: wine Branch: master Commit: 76c9fc8a761c9faff72f97ab508a1afcb28eeb12 URL: https://source.winehq.org/git/wine.git/?a=commit;h=76c9fc8a761c9faff72f97ab5... Author: Andrey Gusev <andrey.goosev(a)gmail.com> Date: Mon Jan 10 18:05:08 2022 +0200 wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param(). Next titles call for it Dying Light, Mortal Shell, Deus Ex: Mankind Divided, Thief (2014). Signed-off-by: Andrey Gusev <andrey.goosev(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader_sm4.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 80564641eab..5afe612da21 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -1460,6 +1460,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p default: FIXME("Skipping modifier 0x%08x.\n", m); + case 0x01: *modifier = WINED3DSPSM_NONE; break; }
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Alexandre Julliard