Francois Gouget : wined3d: Make device_invalidate_shader_constants() static .
Module: wine Branch: master Commit: cccba760913aa33c3ab7bdfdc68cebb53d9e9976 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cccba760913aa33c3ab7bdfdc6... Author: Francois Gouget <fgouget(a)free.fr> Date: Tue Sep 24 17:36:21 2013 +0200 wined3d: Make device_invalidate_shader_constants() static. --- dlls/wined3d/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 9c3200e..1ab4a49 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2244,7 +2244,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3 return device->state.vs_sampler[idx]; } -void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) +static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) { UINT i;
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Alexandre Julliard