Henri Verbeet : wined3d: Let the context handle the draw buffer in swapchain_blit().
Module: wine Branch: master Commit: 6bf79b885fcac151d903aefb7a59345d0fcad98b URL: http://source.winehq.org/git/wine.git/?a=commit;h=6bf79b885fcac151d903aefb7a... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Sun Dec 13 22:04:01 2009 +0100 wined3d: Let the context handle the draw buffer in swapchain_blit(). --- dlls/wined3d/swapchain.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 3e4da78..c960ace 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -118,7 +118,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE); context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL); - glDrawBuffer(GL_BACK); + context_set_draw_buffer(context, GL_BACK); glDisable(GL_SCISSOR_TEST); IWineD3DDeviceImpl_MarkStateDirty(This->device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE)); @@ -160,7 +160,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glDrawBuffer(GL_BACK); + context_set_draw_buffer(context, GL_BACK); /* Set the viewport to the destination rectandle, disable any projection * transformation set up by CTXUSAGE_BLIT, and draw a (-1,-1)-(1,1) quad.
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Alexandre Julliard