Hans-Kristian Arntzen : vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
Module: vkd3d Branch: master Commit: 54d2a15aa64c0d5a030ef1a5501f055b605fd023 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=54d2a15aa64c0d5a030ef1a5... Author: Hans-Kristian Arntzen <post(a)arntzen-software.no> Date: Mon Nov 25 17:53:36 2019 +0330 vkd3d: Use size_t instead of SIZE_T for GPU VA sizes. This also fixes a format specifier warning in an ERR for the 32-bit Linux build. Signed-off-by: Hans-Kristian Arntzen <post(a)arntzen-software.no> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/vkd3d_private.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 84b5ff2..c6bfe96 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -205,13 +205,13 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker, struct vkd3d_gpu_va_allocation { D3D12_GPU_VIRTUAL_ADDRESS base; - SIZE_T size; + size_t size; void *ptr; }; struct vkd3d_gpu_va_slab { - SIZE_T size; + size_t size; void *ptr; };
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Alexandre Julliard