Henri Verbeet : wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
Module: wine Branch: master Commit: aea8d5c11ee42642a77911a76f119e2cd9488f1a URL: http://source.winehq.org/git/wine.git/?a=commit;h=aea8d5c11ee42642a77911a76f... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Sep 11 08:47:48 2013 +0200 wined3d: Get rid of the render target / overlay check in wined3d_surface_flip(). The surface needs to be part of a swapchain to be flipped, but that doesn't have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check here, because ddraw_surface7_Flip() already has the correct check. --- dlls/wined3d/surface.c | 7 ------- 1 files changed, 0 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index dbf6fef..87ae02d 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3706,13 +3706,6 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined return WINEDDERR_NOTFLIPPABLE; } - /* Flipping is only supported on render targets and overlays. */ - if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY))) - { - WARN("Tried to flip a non-render target, non-overlay surface.\n"); - return WINEDDERR_NOTFLIPPABLE; - } - flip_surface(surface, override); /* Update overlays if they're visible. */
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Alexandre Julliard