David Adam : d3dx8: Change the debug channel of d3dx8 into the generic d3dx .
Module: wine Branch: master Commit: 5aa32e84c377286acbfeb7b18273329f4535a9dc URL: http://source.winehq.org/git/wine.git/?a=commit;h=5aa32e84c377286acbfeb7b182... Author: David Adam <david.adam.cnrs(a)gmail.com> Date: Thu Nov 13 23:44:22 2008 +0100 d3dx8: Change the debug channel of d3dx8 into the generic d3dx. --- dlls/d3dx8/d3dx8_main.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/d3dx8/d3dx8_main.c b/dlls/d3dx8/d3dx8_main.c index aa186a0..dbb6dcd 100644 --- a/dlls/d3dx8/d3dx8_main.c +++ b/dlls/d3dx8/d3dx8_main.c @@ -32,7 +32,7 @@ #include "wine/unicode.h" #include "d3dx8_private.h" -WINE_DEFAULT_DEBUG_CHANNEL(d3d); +WINE_DEFAULT_DEBUG_CHANNEL(d3dx); HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) { ID3DXBufferImpl *object;
participants (1)
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Alexandre Julliard