Henri Verbeet : wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq ().
Module: wine Branch: master Commit: a2e1a3d4f117b75bee2da85b09d1386715d84963 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a2e1a3d4f117b75bee2da85b09... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Aug 21 08:29:29 2013 +0200 wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq(). --- dlls/wined3d/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1ab93a3..e16a4b8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1611,7 +1611,7 @@ HRESULT CDECL wined3d_device_get_stream_source_freq(const struct wined3d_device TRACE("device %p, stream_idx %u, divider %p.\n", device, stream_idx, divider); - stream = &device->updateStateBlock->state.streams[stream_idx]; + stream = &device->stateBlock->state.streams[stream_idx]; *divider = stream->flags | stream->frequency; TRACE("Returning %#x.\n", *divider);
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Alexandre Julliard