Henri Verbeet : wined3d: Pass a gl_info pointer to select_fragment_implementation().
Module: wine Branch: master Commit: 86af42a46a9a4af14c2f8fb12ebfdf18ba80145e URL: http://source.winehq.org/git/wine.git/?a=commit;h=86af42a46a9a4af14c2f8fb12e... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Aug 24 22:08:48 2011 +0200 wined3d: Pass a gl_info pointer to select_fragment_implementation(). --- dlls/wined3d/directx.c | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 48d27af..8cb6d5b 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2138,9 +2138,8 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info * return CARD_NVIDIA_RIVA_128; } -static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter) +static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info) { - const struct wined3d_gl_info *gl_info = &adapter->gl_info; int vs_selected_mode, ps_selected_mode; select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); @@ -2599,7 +2598,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter) LEAVE_GL(); - adapter->fragment_pipe = select_fragment_implementation(adapter); + adapter->fragment_pipe = select_fragment_implementation(gl_info); adapter->shader_backend = select_shader_backend(adapter); adapter->blitter = select_blit_implementation(adapter);
participants (1)
-
Alexandre Julliard