[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Add a sampler min/max reduction filtering test.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: dc7cdec9 by Henri Verbeet at 2025-11-26T16:06:24+01:00 tests/hlsl: Add a sampler min/max reduction filtering test. The Metal runner could in principle support this feature using MTLSamplerDescriptor.reductionMode, but that requires macOS 26.0/Tahoe, which is newer than my current setup. - - - - - cb8da312 by Conor McCarthy at 2025-11-26T16:06:24+01:00 vkd3d: Implement sampler min/max reduction filtering. - - - - - 11 changed files: - Makefile.am - libs/vkd3d/device.c - libs/vkd3d/resource.c - libs/vkd3d/vkd3d_private.h - + tests/hlsl/sample-minmax.shader_test - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d11.c - tests/shader_runner_d3d12.c - tests/shader_runner_gl.c - tests/shader_runner_vulkan.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/1007ba40b53009aacea808160b072... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/1007ba40b53009aacea808160b072... You're receiving this email because of your account on gitlab.winehq.org.
participants (1)
-
Henri Verbeet (@hverbeet)