H. Verbeet : wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
Module: wine Branch: master Commit: c3bfef8d7e284cadc6dfc5478af952dbf76c5dda URL: http://source.winehq.org/git/wine.git/?a=commit;h=c3bfef8d7e284cadc6dfc5478a... Author: H. Verbeet <hverbeet(a)gmail.com> Date: Mon Jan 15 19:36:35 2007 +0100 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz(). --- dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ed501bc..1e706e9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1492,7 +1492,7 @@ void shader_glsl_callnz(SHADER_OPCODE_AR char src1_mask[6]; DWORD snum = (arg->src[0]) & WINED3DSP_REGNUM_MASK; - shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str); + shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0, src1_reg, src1_mask, src1_str); shader_addline(arg->buffer, "if (%s) subroutine%lu();\n", src1_str, snum); }
participants (1)
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Alexandre Julliard