Henri Verbeet : wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8 ().
Module: wine Branch: master Commit: 1453baf64b95789792a9bf3a0c341d3629de9083 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1453baf64b95789792a9bf3a0c... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Sep 11 08:47:49 2013 +0200 wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8(). --- dlls/wined3d/surface.c | 9 +-------- 1 files changed, 1 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 87ae02d..f1a3683 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1292,14 +1292,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined /* This function checks if the primary render target uses the 8bit paletted format. */ static BOOL primary_render_target_is_p8(const struct wined3d_device *device) { - if (device->fb.render_targets && device->fb.render_targets[0]) - { - const struct wined3d_surface *render_target = device->fb.render_targets[0]; - if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) - && (render_target->resource.format->id == WINED3DFMT_P8_UINT)) - return TRUE; - } - return FALSE; + return device->swapchains[0]->desc.backbuffer_format == WINED3DFMT_P8_UINT; } static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
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Alexandre Julliard