[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: f0c8b4a3 by Henri Verbeet at 2024-09-26T17:40:07+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_SQRT. - - - - - 55de9ea4 by Henri Verbeet at 2024-09-26T17:40:07+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS. - - - - - d68e60a7 by Henri Verbeet at 2024-09-26T17:40:07+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_IEQ. - - - - - 44e96ad4 by Henri Verbeet at 2024-09-26T17:40:07+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_EXP. - - - - - 466c8bfb by Henri Verbeet at 2024-09-26T17:40:07+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_LTO. - - - - - 18 changed files: - libs/vkd3d-shader/glsl.c - tests/hlsl/distance.shader_test - tests/hlsl/entry-point-semantics.shader_test - tests/hlsl/exp.shader_test - tests/hlsl/expr-indexing.shader_test - tests/hlsl/faceforward.shader_test - tests/hlsl/float-comparison.shader_test - tests/hlsl/inverse-trig.shader_test - tests/hlsl/ldexp.shader_test - tests/hlsl/length.shader_test - tests/hlsl/matrix-indexing.shader_test - tests/hlsl/non-const-indexing.shader_test - tests/hlsl/refract.shader_test - tests/hlsl/sqrt.shader_test - tests/hlsl/struct-semantics.shader_test - tests/hlsl/trigonometry.shader_test - tests/hlsl/vector-indexing-uniform.shader_test - tests/hlsl/vertex-shader-ops.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5ad83a05ffe80048dd9a9fd15b464... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5ad83a05ffe80048dd9a9fd15b464... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)