Henri Verbeet : wined3d: Make the surface parameter to surface_convert_color_to_float() const.
Module: wine Branch: master Commit: a97ed5346095643e52fe4cc924f7a7c1f40c5dce URL: http://source.winehq.org/git/wine.git/?a=commit;h=a97ed5346095643e52fe4cc924... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Sun Jul 17 22:29:06 2011 +0200 wined3d: Make the surface parameter to surface_convert_color_to_float() const. --- dlls/wined3d/surface.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 069861e..92a4ae5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2477,11 +2477,11 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const WINED3DBOX *d } } -static BOOL surface_convert_color_to_float(struct wined3d_surface *surface, +static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface, DWORD color, WINED3DCOLORVALUE *float_color) { const struct wined3d_format *format = surface->resource.format; - struct wined3d_device *device = surface->resource.device; + const struct wined3d_device *device = surface->resource.device; switch (format->id) {
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Alexandre Julliard