Henri Verbeet : wined3d: Use wined3d_texture_load_location() in surface_load_drawable().
Module: wine Branch: master Commit: 1091de5c6162f9b5129a3613059d497cdc6552e6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1091de5c6162f9b5129a361305... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Aug 3 15:25:30 2016 +0200 wined3d: Use wined3d_texture_load_location() in surface_load_drawable(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index fdc7a51..c3a491f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2819,6 +2819,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface, static HRESULT surface_load_drawable(struct wined3d_surface *surface, struct wined3d_context *context) { + unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface); struct wined3d_texture *texture = surface->container; RECT r; @@ -2830,7 +2831,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface, } surface_get_rect(surface, NULL, &r); - surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB); + wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB); surface_blt_to_drawable(texture->resource.device, context, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
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Alexandre Julliard