[Git][wine/vkd3d][master] 2 commits: vkd3d-shader: Use a hash to build the filename when dumping shaders.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 1a0d6a4d by Giovanni Mascellani at 2024-08-29T19:14:27+02:00 vkd3d-shader: Use a hash to build the filename when dumping shaders. This way the same shader is always dumped to the same path and when launching the same program over and over we avoid both creating new copies of the same file each time and overwriting different dumped shaders. - - - - - 52796658 by Giovanni Mascellani at 2024-08-29T19:17:07+02:00 vkd3d-shader: Dump the converted shader too. - - - - - 4 changed files: - libs/vkd3d-shader/checksum.c - libs/vkd3d-shader/dxbc.c - libs/vkd3d-shader/vkd3d_shader_main.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0e72aba0bc5b6ee2699a204c77202... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0e72aba0bc5b6ee2699a204c77202... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)