Henri Verbeet : d3d8: wined3d_device_get_available_texture_mem() returns a UINT.
Module: wine Branch: master Commit: 8fe8495908e416fea8222fae2d93e7af4c5db21d URL: http://source.winehq.org/git/wine.git/?a=commit;h=8fe8495908e416fea8222fae2d... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Aug 18 08:26:18 2014 +0200 d3d8: wined3d_device_get_available_texture_mem() returns a UINT. --- dlls/d3d8/device.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 3ee43f0..8458583 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -400,15 +400,15 @@ static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface) static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - HRESULT hr; + UINT ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - hr = wined3d_device_get_available_texture_mem(device->wined3d_device); + ret = wined3d_device_get_available_texture_mem(device->wined3d_device); wined3d_mutex_unlock(); - return hr; + return ret; } static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
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Alexandre Julliard