Henri Verbeet : wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
Module: wine Branch: master Commit: a7809706bb60c56ec6a3888cd8997a707bc5f293 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a7809706bb60c56ec6a3888cd8... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Feb 28 06:11:59 2017 +0100 wined3d: Use the command stream state in wined3d_cs_exec_dispatch(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 1769dc1..8afa731 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -549,8 +549,8 @@ static void release_unordered_access_resources(const struct wined3d_shader *shad static void wined3d_cs_exec_dispatch(struct wined3d_cs *cs, const void *data) { - struct wined3d_state *state = &cs->device->state; const struct wined3d_cs_dispatch *op = data; + struct wined3d_state *state = &cs->state; dispatch_compute(cs->device, state, op->group_count_x, op->group_count_y, op->group_count_z);
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Alexandre Julliard