Stefan Dösinger : wined3d: Remove a TODO.
Module: wine Branch: master Commit: 8d4ac8ac1b64403e22f60ac79f946c064e656819 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8d4ac8ac1b64403e22f60ac79f... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Mon Feb 23 19:18:10 2009 +0100 wined3d: Remove a TODO. init_materials() doesn't exist, and I don't know what the TODO means with primitive type (the diffuse stuff is already handled properly). --- dlls/wined3d/state.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 329444c..35f6d0a 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1146,7 +1146,6 @@ void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)"); } -/* TODO: Merge with primitive type + init_materials()!! */ static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { IWineD3DDeviceImpl *device = stateblock->wineD3DDevice; GLenum Parm = 0;
participants (1)
-
Alexandre Julliard