Jason Green : wined3d: Change fog output variable name for GLSL shaders.
Module: wine Branch: refs/heads/master Commit: 42dd4653e3dda6681edb2511c58b336ea695e54b URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=42dd4653e3dda6681edb2511... Author: Jason Green <jave27(a)gmail.com> Date: Fri Jun 9 18:34:04 2006 -0400 wined3d: Change fog output variable name for GLSL shaders. --- dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b2011b6..6d1b106 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -161,7 +161,7 @@ void shader_glsl_get_register_name( SHADER_OPCODE_ARG* arg) { /* oPos, oFog and oPts in D3D */ - const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogCoord", "gl_PointSize" }; + const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogFragCoord", "gl_PointSize" }; DWORD reg = param & D3DSP_REGNUM_MASK; DWORD regtype = shader_get_regtype(param);
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Alexandre Julliard