Rico Schüller : include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.
Module: wine Branch: master Commit: 7b034edf847850472a8ed44011eaddf70a2277de URL: http://source.winehq.org/git/wine.git/?a=commit;h=7b034edf847850472a8ed44011... Author: Rico Schüller <kgbricola(a)web.de> Date: Wed Oct 27 21:33:33 2010 +0200 include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h. --- include/d3d10shader.h | 11 +++-------- include/d3dcommon.idl | 28 ++++++++++++++++++++++++++++ 2 files changed, 31 insertions(+), 8 deletions(-) diff --git a/include/d3d10shader.h b/include/d3d10shader.h index cfae6ae..b18b75e 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -77,14 +77,6 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE D3D10_SVT_FORCE_DWORD = 0x7fffffff } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE; -typedef enum _D3D10_SHADER_INPUT_TYPE -{ - D3D10_SIT_CBUFFER = 0, - D3D10_SIT_TBUFFER = 1, - D3D10_SIT_TEXTURE = 2, - D3D10_SIT_SAMPLER = 3 -} D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE; - /* These are defined as version-neutral in d3dcommon.h */ typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; @@ -101,6 +93,9 @@ typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE; typedef D3D_NAME D3D10_NAME; +typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE; +typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE; + typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; typedef ID3DInclude ID3D10Include; typedef ID3DInclude *LPD3D10INCLUDE; diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl index f5ea54e..cbd0cb6 100644 --- a/include/d3dcommon.idl +++ b/include/d3dcommon.idl @@ -237,3 +237,31 @@ typedef enum D3D_NAME D3D11_NAME_DEPTH_GREATER_EQUAL, D3D11_NAME_DEPTH_LESS_EQUAL, } D3D_NAME; + +typedef enum _D3D_SHADER_INPUT_TYPE +{ + D3D_SIT_CBUFFER, + D3D_SIT_TBUFFER, + D3D_SIT_TEXTURE, + D3D_SIT_SAMPLER, + D3D_SIT_UAV_RWTYPED, + D3D_SIT_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED, + D3D_SIT_BYTEADDRESS, + D3D_SIT_UAV_RWBYTEADDRESS, + D3D_SIT_UAV_APPEND_STRUCTURED, + D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, + D3D10_SIT_CBUFFER = 0, + D3D10_SIT_TBUFFER, + D3D10_SIT_TEXTURE, + D3D10_SIT_SAMPLER, + D3D11_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, +} D3D_SHADER_INPUT_TYPE;
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Alexandre Julliard