Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for texture transformation matrices.
27 Apr
2015
27 Apr
'15
12:45 p.m.
Module: wine Branch: master Commit: 6984ca7f46a379e3adc8f18c50bd5bab169604ab URL: http://source.winehq.org/git/wine.git/?a=commit;h=6984ca7f46a379e3adc8f18c50... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Fri Apr 24 22:25:44 2015 +0200 wined3d: Don't use the builtin FFP uniforms for texture transformation matrices. --- dlls/wined3d/glsl_shader.c | 101 ++++++++++++++++++++++++++++------------- dlls/wined3d/state.c | 4 +- dlls/wined3d/wined3d_private.h | 9 ++-- 3 files changed, 75 insertions(+), 39 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=6984ca7f46a379e3adc8f1...
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Alexandre Julliard