Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_hull_shader_builtins().
Module: vkd3d Branch: master Commit: bf1ecc0f602556c6597b4a2427077978e3126293 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/bf1ecc0f602556c6597b4a24270779... Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri May 26 16:34:55 2023 +1000 vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_hull_shader_builtins(). --- libs/vkd3d-shader/spirv.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 5c639858..7e8023f1 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5172,6 +5172,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp dst.reg.type = VKD3DSPR_OUTPOINTID; dst.reg.idx[0].offset = ~0u; dst.reg.idx[1].offset = ~0u; + dst.reg.idx_count = 0; dst.write_mask = VKD3DSP_WRITEMASK_0; spirv_compiler_emit_input_register(compiler, &dst); }
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Alexandre Julliard