Anton Baskanov : wined3d: Simplify the odd line condition in gen_yv12_read().
Module: wine Branch: master Commit: e3db02d0cb55155044bff1b3d4851124dad20a73 URL: https://source.winehq.org/git/wine.git/?a=commit;h=e3db02d0cb55155044bff1b3d... Author: Anton Baskanov <baskanov(a)gmail.com> Date: Tue Aug 31 23:26:25 2021 +0700 wined3d: Simplify the odd line condition in gen_yv12_read(). Signed-off-by: Anton Baskanov <baskanov(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c760d519b30..fb809052d83 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12624,7 +12624,7 @@ static void gen_yv12_read(struct wined3d_string_buffer *buffer, /* Read odd lines from the right side (add 0.5 to the x coordinate). Keep * in mind that each line of the chroma plane corresponds to 2 lines of the * resulting image. */ - shader_addline(buffer, " if (fract(floor(texcoord.y * size.y) * 0.25 + 1.0 / 6.0) >= 0.5)\n"); + shader_addline(buffer, " if (fract(texcoord.y * size.y * 0.25) >= 0.5)\n"); shader_addline(buffer, " texcoord.x += 0.5;\n"); /* Clamp, keep the half pixel origin in mind. */
participants (1)
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Alexandre Julliard