[Git][wine/vkd3d][master] tests/d3d12: Do not crash when failing to create a shader cache session.
10 Nov
2025
10 Nov
'25
6:27 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 0c9a5b7a by Giovanni Mascellani at 2025-11-10T15:37:52+01:00 tests/d3d12: Do not crash when failing to create a shader cache session. With some (Windows 11) runtimes creating a shader cache session fails when the requested size is too small. The test will have to be fixed for that, but in the meantime let's at least ensure it doesn't crash. - - - - - 1 changed file: - tests/d3d12.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/0c9a5b7a0c2d6e0131b065502780d6... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/0c9a5b7a0c2d6e0131b065502780d6... You're receiving this email because of your account on gitlab.winehq.org.
35
Age (days ago)
35
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet (@hverbeet)