Henri Verbeet : wined3d: Surfaces always have a container in surface_prepare_texture().
Module: wine Branch: master Commit: 2d262b3c9718a8a1ba522e8bd37c685905dbeb7b URL: http://source.winehq.org/git/wine.git/?a=commit;h=2d262b3c9718a8a1ba522e8bd3... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Nov 19 10:28:48 2013 +0100 wined3d: Surfaces always have a container in surface_prepare_texture(). --- dlls/wined3d/surface.c | 23 +++++++++-------------- 1 files changed, 9 insertions(+), 14 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 20b5c5f..f054b43 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3940,24 +3940,19 @@ static void surface_prepare_texture_internal(struct wined3d_surface *surface, /* Context activation is done by the caller. */ void surface_prepare_texture(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) { - if (surface->container) - { - struct wined3d_texture *texture = surface->container; - UINT sub_count = texture->level_count * texture->layer_count; - UINT i; - - TRACE("surface %p is a subresource of texture %p.\n", surface, texture); + struct wined3d_texture *texture = surface->container; + UINT sub_count = texture->level_count * texture->layer_count; + UINT i; - for (i = 0; i < sub_count; ++i) - { - struct wined3d_surface *s = surface_from_resource(texture->sub_resources[i]); - surface_prepare_texture_internal(s, context, srgb); - } + TRACE("surface %p is a subresource of texture %p.\n", surface, texture); - return; + for (i = 0; i < sub_count; ++i) + { + struct wined3d_surface *s = surface_from_resource(texture->sub_resources[i]); + surface_prepare_texture_internal(s, context, srgb); } - surface_prepare_texture_internal(surface, context, srgb); + return; } void surface_prepare_rb(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL multisample)
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Alexandre Julliard