[Git][wine/wine][master] wined3d/glsl: Transpose the bump environment matrix.
23 Jul
2025
23 Jul
'25
1:43 p.m.
Alexandre Julliard pushed to branch master at wine / wine Commits: ed62b8bf by Elizabeth Figura at 2025-07-23T22:40:03+09:00 wined3d/glsl: Transpose the bump environment matrix. This has been incorrect since the introduction of bump mapping in the GLSL shader backend. (Although, to be fair, NVidia apparently has the same bug on Windows.) - - - - - 1 changed file: - dlls/wined3d/glsl_shader.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/ed62b8bf30ac926ae100eee42fee3f6... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/ed62b8bf30ac926ae100eee42fee3f6... You're receiving this email because of your account on gitlab.winehq.org.
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Alexandre Julliard (@julliard)