Chip Davis : include: Use the correct type for the tessellator partitioning compile argument.
Module: vkd3d Branch: master Commit: e57ad512ffda1d49f0a5ef1be1da7b215bc308e7 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=e57ad512ffda1d49f0a5ef1b... Author: Chip Davis <cdavis(a)codeweavers.com> Date: Tue Mar 31 18:07:07 2020 +0430 include: Use the correct type for the tessellator partitioning compile argument. Signed-off-by: Chip Davis <cdavis(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/vkd3d_shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6b4d3f5..327b788 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -272,7 +272,7 @@ struct vkd3d_shader_domain_shader_compile_arguments const void *next; enum vkd3d_tessellator_output_primitive output_primitive; - enum vkd3d_tessellator_output_primitive partitioning; + enum vkd3d_tessellator_partitioning partitioning; }; /* root signature 1.0 */
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Alexandre Julliard