Roderick Colenbrander : wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it.
Module: wine Branch: master Commit: 9ad3807c15bbaf3e593f097c98af362c68613bec URL: http://source.winehq.org/git/wine.git/?a=commit;h=9ad3807c15bbaf3e593f097c98... Author: Roderick Colenbrander <thunderbird2k(a)gmx.net> Date: Sat Sep 29 17:12:35 2007 +0200 wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it. --- dlls/wined3d/context.c | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 776b20d..23569fa 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -851,7 +851,6 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU TRACE("(%p): Selecting context for render target %p, thread %d\n", This, target, tid); - ENTER_GL(); if(This->lastActiveRenderTarget != target || tid != This->lastThread) { context = FindContext(This, target, tid); This->lastActiveRenderTarget = target; @@ -865,15 +864,15 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU if(context != This->activeContext) { BOOL ret; TRACE("Switching gl ctx to %p, hdc=%p ctx=%p\n", context, context->hdc, context->glCtx); - LEAVE_GL(); ret = pwglMakeCurrent(context->hdc, context->glCtx); - ENTER_GL(); if(ret == FALSE) { ERR("Failed to activate the new context\n"); } This->activeContext = context; } + /* We only need ENTER_GL for the gl calls made below and for the helper functions which make GL calls */ + ENTER_GL(); switch(usage) { case CTXUSAGE_RESOURCELOAD: /* This does not require any special states to be set up */
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Alexandre Julliard