[Git][wine/vkd3d][master] 5 commits: vkd3d-shader: Describe the resource data types of samplers as NONE.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 869e6ef5 by Giovanni Mascellani at 2025-04-16T15:42:31+02:00 vkd3d-shader: Describe the resource data types of samplers as NONE. It used to be UINT before, but it doesn't make any sense. - - - - - 0da80c1f by Giovanni Mascellani at 2025-04-16T15:46:20+02:00 vkd3d-shader/ir: Validate descriptor types in vsir programs. - - - - - 01f47e00 by Giovanni Mascellani at 2025-04-16T15:49:32+02:00 vkd3d-shader/ir: Validate descriptor resource types in vsir programs. - - - - - be94a37e by Giovanni Mascellani at 2025-04-16T15:52:46+02:00 vkd3d-shader/ir: Validate descriptor resource data types in vsir programs. - - - - - 922cb47a by Giovanni Mascellani at 2025-04-16T15:56:59+02:00 vkd3d-shader/ir: Validate descriptor counts in vsir programs. - - - - - 4 changed files: - include/vkd3d_shader.h - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/vkd3d_shader_main.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f02ea94c428f6b2f662f78fc78eae... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f02ea94c428f6b2f662f78fc78eae... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)