Riccardo Bortolato : wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().
Module: wine Branch: master Commit: ff3f729e88041d3c1f39c6f1b37e4d7b43d7160c URL: http://source.winehq.org/git/wine.git/?a=commit;h=ff3f729e88041d3c1f39c6f1b3... Author: Riccardo Bortolato <rikyz619(a)gmail.com> Date: Thu Nov 5 16:00:38 2015 +0100 wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d(). Signed-off-by: Riccardo Bortolato <rikyz619(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index caf1c32..241c52b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1102,7 +1102,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) { surface = device->onscreen_depth_stencil; device->onscreen_depth_stencil = NULL; - wined3d_surface_decref(surface); + wined3d_texture_decref(surface->container); } if (device->fb.depth_stencil)
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Alexandre Julliard