Henri Verbeet : d2d1: Implement d2d_geometry_sink_AddLine().
Module: wine Branch: master Commit: 95a12f246a6567a82852ff7f383266badfba7426 URL: http://source.winehq.org/git/wine.git/?a=commit;h=95a12f246a6567a82852ff7f38... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Jun 15 22:30:06 2015 +0200 d2d1: Implement d2d_geometry_sink_AddLine(). --- dlls/d2d1/geometry.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index 818a5d0..4ba851d 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -108,7 +108,9 @@ static HRESULT STDMETHODCALLTYPE d2d_geometry_sink_Close(ID2D1GeometrySink *ifac static void STDMETHODCALLTYPE d2d_geometry_sink_AddLine(ID2D1GeometrySink *iface, D2D1_POINT_2F point) { - FIXME("iface %p, point {%.8e, %.8e} stub!\n", iface, point.x, point.y); + TRACE("iface %p, point {%.8e, %.8e}.\n", iface, point.x, point.y); + + d2d_geometry_sink_AddLines(iface, &point, 1); } static void STDMETHODCALLTYPE d2d_geometry_sink_AddBezier(ID2D1GeometrySink *iface, const D2D1_BEZIER_SEGMENT *bezier)
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Alexandre Julliard