H. Verbeet : wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.
Module: wine Branch: master Commit: 32778357f83379c8901f6b7dc7294ac06c720d74 URL: http://source.winehq.org/git/wine.git/?a=commit;h=32778357f83379c8901f6b7dc7... Author: H. Verbeet <hverbeet(a)gmail.com> Date: Mon Jan 22 19:38:13 2007 +0100 wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT. Spotted by Marcus Meissner. --- dlls/wined3d/arb_program_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index f76e4c7..3e4e38a 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -947,7 +947,7 @@ static void shader_arb_select(IWineD3DDe checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);"); TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.prgId); - } else if(GL_SUPPORT(GL_VERTEX_PROGRAM_ARB)) { + } else if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) { glDisable(GL_VERTEX_PROGRAM_ARB); checkGLcall("glDisable(GL_VERTEX_PROGRAM_ARB)"); }
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Alexandre Julliard