Henri Verbeet : wined3d: Explicitly check the shader type in shader_glsl_get_register_name().
Module: wine Branch: master Commit: 7365f9e6afaa6deb1afaad95388cfbb627f85ba6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7365f9e6afaa6deb1afaad9538... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Oct 18 22:12:49 2012 +0200 wined3d: Explicitly check the shader type in shader_glsl_get_register_name(). --- dlls/wined3d/glsl_shader.c | 12 ++++++------ 1 files changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a66107c..56c2746 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1319,9 +1319,9 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * const struct wined3d_shader *shader = ins->ctx->shader; const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps; + const struct wined3d_shader_version *version = ®_maps->shader_version; const struct wined3d_gl_info *gl_info = ins->ctx->gl_info; - char pshader = shader_is_pshader_version(reg_maps->shader_version.type); - const char *prefix = shader_glsl_get_prefix(reg_maps->shader_version.type); + const char *prefix = shader_glsl_get_prefix(version->type); *is_color = FALSE; @@ -1333,7 +1333,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * case WINED3DSPR_INPUT: /* vertex shaders */ - if (!pshader) + if (version->type == WINED3D_SHADER_TYPE_VERTEX) { struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data; if (priv->cur_vs_args->swizzle_map & (1 << reg->idx[0].offset)) @@ -1343,10 +1343,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * } /* pixel shaders >= 3.0 */ - if (reg_maps->shader_version.major >= 3) + if (version->major >= 3) { DWORD idx = shader->u.ps.input_reg_map[reg->idx[0].offset]; - unsigned int in_count = vec4_varyings(reg_maps->shader_version.major, gl_info); + unsigned int in_count = vec4_varyings(version->major, gl_info); if (reg->idx[0].rel_addr) { @@ -1432,7 +1432,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * break; case WINED3DSPR_TEXTURE: /* case WINED3DSPR_ADDR: */ - if (pshader) + if (version->type == WINED3D_SHADER_TYPE_PIXEL) sprintf(register_name, "T%u", reg->idx[0].offset); else sprintf(register_name, "A%u", reg->idx[0].offset);
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Alexandre Julliard