Józef Kucia : wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with data.
Module: wine Branch: master Commit: 537007525a8909a2295bd7cd123f0eb6ce1b77cb URL: https://source.winehq.org/git/wine.git/?a=commit;h=537007525a8909a2295bd7cd1... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 19 17:15:00 2018 +0200 wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with data. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index e06d156..4b14d68 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1354,7 +1354,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device } buffer->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, bind_flags); buffer->bind_flags = bind_flags; - buffer->locations = WINED3D_LOCATION_SYSMEM; + buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM; if (!wined3d_resource_allocate_sysmem(&buffer->resource)) return E_OUTOFMEMORY;
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Alexandre Julliard