Henri Verbeet : wined3d: Prefer bind flags over usage flags in texture2d_load_texture().
Module: wine Branch: master Commit: 49af0e73f72c6176e353db99c844db609c9aa720 URL: https://source.winehq.org/git/wine.git/?a=commit;h=49af0e73f72c6176e353db99c... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Nov 2 13:21:14 2018 +0330 wined3d: Prefer bind flags over usage flags in texture2d_load_texture(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 3254b85..902611c 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1525,7 +1525,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re struct wined3d_box src_box; BOOL depth; - depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL; + depth = texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL; sub_resource = &texture->sub_resources[sub_resource_idx]; if (!depth && wined3d_settings.offscreen_rendering_mode != ORM_FBO
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Alexandre Julliard