Matteo Bruni : wined3d: Get rid of a redundant branch.
Module: wine Branch: master Commit: b12cae8c99e8d7d606a4569d86ba63579d0087bd URL: https://gitlab.winehq.org/wine/wine/-/commit/b12cae8c99e8d7d606a4569d86ba635... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Sep 21 10:25:00 2022 +0200 wined3d: Get rid of a redundant branch. --- dlls/wined3d/device.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 7a37a27b0cd..b7d0b1adebc 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5848,6 +5848,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, device_init_swapchain_state(device, swapchain); if (wined3d_settings.logo) device_load_logo(device, wined3d_settings.logo); + + hr = device->adapter->adapter_ops->adapter_init_3d(device); } else { @@ -5857,12 +5859,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, wined3d_device_context_set_depth_stencil_view(context, view); } - if (reset_state) - hr = device->adapter->adapter_ops->adapter_init_3d(device); - - /* All done. There is no need to reload resources or shaders, this will happen automatically on the - * first use - */ + /* All done. There is no need to reload resources or shaders, this will + * happen automatically on the first use. */ return hr; }
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Alexandre Julliard