[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/fx: Use vkd3d_string_buffer_print_f32() in parse_fx_4_numeric_value().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 58aed8fd by Henri Verbeet at 2025-02-24T16:19:07+01:00 vkd3d-shader/fx: Use vkd3d_string_buffer_print_f32() in parse_fx_4_numeric_value(). Instead of "%f". vkd3d_string_buffer_print_f32() will use sufficient precision to represent the stored value exactly, and will use '.' as decimal separator regardless of the current locale. - - - - - 09226543 by Nikolay Sivov at 2025-02-24T16:19:07+01:00 vkd3d-shader/fx: Implement parsing complex value and index expressions. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - e746a4c1 by Nikolay Sivov at 2025-02-24T16:19:07+01:00 vkd3d-shader/fx: Improve state object nesting for the fx -> text output. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 2 changed files: - include/private/vkd3d_common.h - libs/vkd3d-shader/fx.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/29893732127c023ad69dfad497160... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/29893732127c023ad69dfad497160... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)