Józef Kucia : wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
Module: wine Branch: master Commit: e6c3e35e0793ea296fdd5d0f30d94d97049d63d9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e6c3e35e0793ea296fdd5d0f30... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon May 15 12:05:45 2017 +0200 wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ee27d10..4414495 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7434,8 +7434,7 @@ static GLuint shader_glsl_generate_compute_shader(const struct wined3d_context * shader_glsl_add_version_declaration(buffer, gl_info); shader_glsl_enable_extensions(buffer, gl_info); - if (gl_info->supported[ARB_COMPUTE_SHADER]) - shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n"); + shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n"); shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
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Alexandre Julliard