Henri Verbeet : wined3d: Remove some unused code.
Module: wine Branch: master Commit: f1f62fb5ceccb64480075738543b8bb4dbe500a1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1f62fb5ceccb6448007573854... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Dec 9 09:52:38 2008 +0100 wined3d: Remove some unused code. --- dlls/wined3d/vertexshader.c | 15 +-------------- 1 files changed, 1 insertions(+), 14 deletions(-) diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 0f246f9..3180262 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -325,27 +325,14 @@ static void IWineD3DVertexShaderImpl_GenerateShader(IWineD3DVertexShader *iface, find_swizzled_attribs(decl, This); -#if 0 /* FIXME: Use the buffer that is held by the device, this is ok since fixups will be skipped for software shaders - it also requires entering a critical section but cuts down the runtime footprint of wined3d and any memory fragmentation that may occur... */ - if (This->device->fixupVertexBufferSize < SHADER_PGMSIZE) { - HeapFree(GetProcessHeap(), 0, This->fixupVertexBuffer); - This->fixupVertexBuffer = HeapAlloc(GetProcessHeap() , 0, SHADER_PGMSIZE); - This->fixupVertexBufferSize = PGMSIZE; - This->fixupVertexBuffer[0] = 0; - } - buffer.buffer = This->device->fixupVertexBuffer; -#else buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE); -#endif buffer.bsize = 0; buffer.lineNo = 0; buffer.newline = TRUE; ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_vshader(iface, &buffer); -#if 1 /* if were using the data buffer of device then we don't need to free it */ - HeapFree(GetProcessHeap(), 0, buffer.buffer); -#endif + HeapFree(GetProcessHeap(), 0, buffer.buffer); } /* *******************************************
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Alexandre Julliard