Matteo Bruni : wined3d: Initialize glMinSampleShading() function pointer.
Module: wine Branch: master Commit: 4c8127ef41ca8f48aab49c52e4b8d1a1901747c5 URL: https://source.winehq.org/git/wine.git/?a=commit;h=4c8127ef41ca8f48aab49c52e... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Jun 4 20:32:30 2018 +0200 wined3d: Initialize glMinSampleShading() function pointer. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 3ca389e..afb9718 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3279,6 +3279,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info) USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */ USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */ USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */ + USE_GL_FUNC(glMinSampleShading) /* OpenGL 4.0 */ USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */ USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */ USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
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Alexandre Julliard