Matteo Bruni : wined3d: Don' t replicate shader limits values for each shader.
16 Oct
2014
16 Oct
'14
2:44 p.m.
Module: wine Branch: master Commit: e789fadd56c8624a5de48ea5b17946ee64d3983f URL: http://source.winehq.org/git/wine.git/?a=commit;h=e789fadd56c8624a5de48ea5b1... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Thu Oct 16 01:32:20 2014 +0200 wined3d: Don't replicate shader limits values for each shader. --- dlls/wined3d/arb_program_shader.c | 4 +- dlls/wined3d/glsl_shader.c | 40 +++---- dlls/wined3d/shader.c | 242 +++++++++++--------------------------- dlls/wined3d/wined3d_private.h | 2 +- 4 files changed, 94 insertions(+), 194 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e789fadd56c8624a5de48e...
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Alexandre Julliard