Henri Verbeet : wined3d: Remove a FIXME in context_apply_blit_state().
Module: wine Branch: master Commit: 53f2765445fc6b5bfcf7415bac33bcc6be60deb2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=53f2765445fc6b5bfcf7415bac... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 19 12:00:02 2010 +0200 wined3d: Remove a FIXME in context_apply_blit_state(). There are some legitimate cases for this codepath, for example when blitting to a render target with fixups or a color key. --- dlls/wined3d/context.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 6f9d9d7..00b6031 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp if (context->render_offscreen) { - FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n"); surface_internal_preload(context->current_rt, SRGB_RGB); ENTER_GL();
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Alexandre Julliard