Henri Verbeet : d3d10: D3D10CreateStateBlock() is implemented.
Module: wine Branch: master Commit: e7b7d1ef45a1a025c1440b4a5f4d6fdcccecc006 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e7b7d1ef45a1a025c1440b4a5f... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Feb 12 09:34:56 2015 +0100 d3d10: D3D10CreateStateBlock() is implemented. --- dlls/d3d10/stateblock.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c index 72466a1..d0efc52 100644 --- a/dlls/d3d10/stateblock.c +++ b/dlls/d3d10/stateblock.c @@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, { struct d3d10_stateblock *object; - FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock); + TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object)
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Alexandre Julliard