[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/fx: Implement parsing shader objects.
29 Oct
2024
29 Oct
'24
8:59 a.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 1a8e9ff9 by Nikolay Sivov at 2024-10-29T14:41:55+01:00 vkd3d-shader/fx: Implement parsing shader objects. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - ad2208b7 by Nikolay Sivov at 2024-10-29T14:52:39+01:00 vkd3d-shader/fx: Implement parsing shader resources types. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 1 changed file: - libs/vkd3d-shader/fx.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/96c13aeb9788d5317ce1b8a0d9c3e... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/96c13aeb9788d5317ce1b8a0d9c3e... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)