Zebediah Figura : wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().
Module: wine Branch: master Commit: 669360152ebb2d0e0b9a0c0fa6f4bf044363b40a URL: https://source.winehq.org/git/wine.git/?a=commit;h=669360152ebb2d0e0b9a0c0fa... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Tue Nov 30 17:55:18 2021 -0600 wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette(). Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4e51402f1cf..327e73796c8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12956,6 +12956,9 @@ static void glsl_blitter_upload_palette(struct wined3d_glsl_blitter *blitter, gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); + checkGLcall("glBindBuffer"); + if (palette) { gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 256, 0, GL_BGRA,
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Alexandre Julliard