Jan Sikorski : wined3d: Increase the CS queue size.
Module: wine Branch: master Commit: 801f1bb433e9d49be523cf357929795a889cf51f URL: https://source.winehq.org/git/wine.git/?a=commit;h=801f1bb433e9d49be523cf357... Author: Jan Sikorski <jsikorski(a)codeweavers.com> Date: Wed Mar 30 12:43:01 2022 +0200 wined3d: Increase the CS queue size. Final Fantasy XIV routinely runs out of space in the queue, which affects the frame rates. Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/wined3d_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8d9b41c8a90..574bcdaa26f 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4893,7 +4893,7 @@ enum wined3d_push_constants }; #define WINED3D_CS_QUERY_POLL_INTERVAL 10u -#define WINED3D_CS_QUEUE_SIZE 0x100000u +#define WINED3D_CS_QUEUE_SIZE 0x400000u #define WINED3D_CS_SPIN_COUNT 10000000u #define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
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Alexandre Julliard