Henri Verbeet : wined3d: Avoid surface_from_resource() in swapchain_gdi_present().
Module: wine Branch: master Commit: e6e89dbc65b709d5ed1778e493d19d0e3392cdf8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e6e89dbc65b709d5ed1778e493... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Apr 4 18:43:00 2016 +0200 wined3d: Avoid surface_from_resource() in swapchain_gdi_present(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/swapchain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index de8e3fc..b6e2e63 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -700,8 +700,8 @@ static void swapchain_gdi_present(struct wined3d_swapchain *swapchain, { struct wined3d_surface *front, *back; - front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0)); - back = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0)); + front = swapchain->front_buffer->sub_resources[0].u.surface; + back = swapchain->back_buffers[0]->sub_resources[0].u.surface; /* Flip the DC. */ {
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Alexandre Julliard